Batman notwithstanding, most super-heroes are too powerful to fit well in standard video games, so say some veteran gaming reporters, following a discussion hatched at nearby urinals. During the latest installment of the Listen Up podcast, host Garnett Lee tore into a design decision made in the recent Wolverine game that strips the hero of some of his powers, forcing players to earn them back, Metroid-style.(new Image()).src = 'https://capi.connatix.com/tr/si?token=995c4c7d-194f-4077-b0a0-7ad466eb737c&cid=872d12ce-453b-4870-845f-955919887e1b'; cnx.cmd.push(function() [[link]] { cnx({ playerId: "995c4c7d-194f-4077-b0a0-7ad466eb737c" }).render("79703296e5134c75a2db6e1b64762017"); }); This anger apparently fomented during a mid-podcast bathroom break during which Lee and show regular John Davison, founder of What They Play, discussed the problem with super-hero games that involve heroes more powerful than mortal men. Back from the restroom, they shared the following with the masses, at 1 hour, 24 [[link]] minutes into their show: Garnett Lee: If you’re playing a Hulk or a Wolverine or a Captain America, you

know who those characters are. John Davison: This is where video game conventions let down the super-hero

genre. Lee: Absolutely. Davison: There are expectations of video games that super-heroes aren’t compatible with. Lee: Like building the character. And having rewards based on how you develop the character. [[link]] Maybe there’s another reward system somebody could come up with. I don’t’ know what it is. Davison: In that situation you should be able to die. There are certain things in video games that you take for granted

that a super-hero automatically table-swipes. That’ why the city-health thing [in EA’s Superman Returns] I don’t think it worked but.. G4TV.com reporter Patrick Klepek: It’s clever. It was an attempt to do something different. 05-15-2009 Listen Up
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