REPO will feature 'moon phases' as part of the new update, ramping up the difficulty every 5 levels

has been gearing up for its first significant update for a while now, and alongside new levels and , it's also introducing difficulty-based progression.. In a, this new system has been explained in more detail, clearing up any confusion from previous videos and sharing the changes that have been made since [[link]] it was first hinted at.

Prior to this video, we knew that REPO would increase in difficulty every 10 levels. If you're like me, and you struggle to make it past the first three [[link]] or four levels, this doesn't feel like a concerning change. However, this has now been reduced to every five levels. Which, yes, is more of a threat to my experience.

How drastic the change in difficulty between levels will be was also explained: "Below level five, the enemies will be quite easy to stun with small objects. But then at level five there will be a moon phase causing the enemies to become stronger." Presumably this'll continue to ramp up and up—providing you're even good enough to get multiple phases in—until you and your team inevitably succumb to the power of the horrible monsters lurking in each level.

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