Dataminers turn up potential details on WoW's upcoming player housing feature—from the Cataclysm C

The dataminers appear to have struck some hypothetical gold while panning for details in, bemusingly, Cataclysm Classic's public test realm (PTR) of all places. In case you aren't in the know, player housing—an oft-requested feature of the 20 year old MMO—is in the game's next expansion, Midnight. The only question is, what's it gonna all look like?

As spotted by , a list of revelatory files popped up on the Cataclysm Classic PTR, via a file named "PlayerHousingConstantsDocumentation.lua". While [[link]] .lua files have a broad variety of uses in coding, they're most often used by players in the —as for why it's [[link]] showing up on a Classic server, which probably won't be getting the new feature, some players theorise that it's just a quirk of the system.

As in the article's comments, "The Interface files from the export are the same across all WoW versions. There's one master set of Interface files and every version loads what it uses, just like how addon .toc files work now … It just so happens that the Cataclysm PTR has the most up-to-date set of Interface files."

Which makes the most sense to me, seeing as it'd be a real headscratcher of a choice to be developing a retail feature in Classic WoW before doing it anywhere else—let alone transporting a retail feature to a Classic server in the first place.

As for the notes themselves—which are subject to change, naturally—the dataminers have dug [[link]] up hints that players will have access to themes like "Folk, Rugged, Generic, Opulent", which can also be divvied up between the house's floor, walls, ceilings, and tabletops. There's just one exterior theme listed ("Human"), suggesting you'll be able to fiddle with the outside of your property, too.

Most exciting are the "permissions" hinted at, here. Namely, that there'll be options to not just add decor, but to move it around—which is crucial for this sort of thing. Housing systems in MMOs live or die based on their customisability, and if you give players an inch, they'll take a mile—for the better, I might add.

The Elder Scrolls Online, for example, has a of housebuilders recreating things like Howl's Moving Castle by shoving objects into each other to "cobble" new ones. In other words—let your assets clip and jank, Blizzard, it'll pay off. I promise.

Again, these datamined options should be considered the most workiest of all work-in-progresses—we're talking echoes of hints of features, wrapped up within these .lua files. But it's a glimmer of a home, sweet home full of all the customisable doohickeys, one that players have been yearning for since Garrisons missed the mark in Warlords of Draenor.

: Most massive
: Number crunching
: Unlimited exploration
: Live craft love
: Fight or flight

Comments (3)

SpinTiger858

Some games take a while to load on mobile, but once they start, the gameplay is smooth and exciting. I hope future updates improve mobile performance, but I still enjoy playing several hours a day.

JackpotQueenX94

I wish there were more free spins available, but even with the current promotions, I have a lot of fun. The themed slot games are creative and engaging, keeping the gameplay fresh and entertaining every day.

CoinWizard776

Customer support responded incredibly fast when I had an issue with my account. They were polite, professional, and solved my problem within minutes. It's reassuring to know that help is always available when needed.

Recommended Reading

The Pro Evolution Soccer Carousel Spins Around To 2010

There was a Pro Evolution [[link]] Soccer in 2008. 2007, too. And 2006. And so on, and so on. So it will be again in 2009, with the release of Konami’s Pro Evolution Soccer 2010. Last year’s edition was a crus...

Titmouse Nabs Heavy Metal For Sexy Sci-Fi Adventures

Not enough nubile warrior princesses/sexy [[link]] robots in your video games? Since the answer to that is obviously “Yes,” you’re clearly excited about Titmouse Games new arrangement to create games based on ...

Ubisoft’s Real-Time Strategy Is A Clever R.U.S.E

Ubisoft teams with developer Eugen Systems [[link]] to create R.U.S.E., an innovative real-time strategy title where deception is the key to victory. R.U.S.E., built by Act of War: Direct Action developer Euge...